Nutrient's Games: Evaluating the Impact of Interactive Media on Improving Nutrition Knowledge Among Students

Authors

  • Muhammad Ravi Maulana Soesanto Universitas Negeri Malang
  • Amilatun Nur Halizah Universitas Negeri Malang
  • Aulia Dwi Nur Risky Public Health
  • Elly Yuliasari Universitas Negeri Malang
  • Fian Ninda Kharisma Universitas Negeri Malang
  • Nafisah Widhah Inayah Universitas Negeri Malang
  • Nida Nabilah Setianingsih Universitas Negeri Malang

DOI:

https://doi.org/10.62255/noval.v2i1.31

Abstract


Child nutrition is important for children's physical and cognitive development. However, many children do not have a good understanding of child nutrition. Interactive media has the potential to be an effective tool to teach children about child nutrition. This study aims to determine the effectiveness of interactive media (Game Nutrient`s Pocket) in improving students understanding of child nutrition. This study used a pre-experimental research design with a one-group pretest-posttest design. The participants of this study were a group of grade 1 to grade 5 elementary school students at SDN Kedungpedaringan II Kepanjen, Indonesia. The results showed that there was a significant difference in students understanding of child nutrition between the pretest and posttest. This means that the use of interactive media (Game Nutrient`s Pocket) can improve students understanding of child nutrition. The findings of this study have important implications for the use of interactive media in education. Interactive media can be used to develop educational games and simulations that can help students to learn about various topics, including child nutrition. Based on the results of the study, it can be concluded that the Nutrient`s Pocket Game can improve the nutritional knowledge of students of SDN Kedungpedaringan II Kepanjen. This game can be an alternative learning media for nutrition that is effective and interesting for students.

 

 

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Keywords:

Elementary school, Game, Interactive Media, Nutrients, Nutrition Knowledge

References

Lee, J., & Kim, D. (2022). The effectiveness of interactive games for improving children's nutritional knowledge. Journal of Nutrition Education and Behavior, 54(3), 274-281.

Park, E., & Kim, S. (2023). The effects of interactive games on children's interest in nutrition. Journal of Child Nutrition and Health, 27(1), 11-17.

Dwivedi, A., Scott, N., Schuck, S., & Adkins, M. (2019). Integrating technology into K-12 teaching and learning: Current knowledge gaps and recommendations for future research. Computers & Education, 129, 1-18.

Mishra, P., & Yadav, A. (2016). Digital Technology and the Culture of Teaching and Learning in Higher Education. In Handbook of Research on Educational Communications and Technology (pp. 485-500). Springer.

Alqahtani, M. (2019). The Role of Interactive Whiteboards in Enhancing Teaching and Learning: A Literature Review. Contemporary Engineering Sciences, 12(63), 1427-1433.

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Published

2024-07-07

How to Cite

Soesanto, M. R. M. ., Halizah, A. N. ., Risky, A. D. N. ., Yuliasari, E. ., Kharisma, F. N. ., Inayah, N. W. ., & Setianingsih, N. N. . (2024). Nutrient’s Games: Evaluating the Impact of Interactive Media on Improving Nutrition Knowledge Among Students . Inovasi Lokal, 2(1), 21–28. https://doi.org/10.62255/noval.v2i1.31

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Articles